Early Childhood Education

Early Learning Content

Early Learning Content demonstrates the dynamic shift toward digital and interactive content, alongside traditional physical resources, positioning early learners for success in an increasingly digital world. The rise of STEAM and educational apps underscores the emphasis on holistic, modern skill development, even at the early childhood level.

Market Clusters

B1

Early Literacy Resources

Organisations that provide resources, programs, and activities designed to develop early literacy skills in young children.

B2

ECE STEAM Learning

Educational organisations offering educational content and learning in science, technology, engineering, arts, and mathematics (STEAM) specifically tailored for early childhood education.

B3

Physical Learning Resources

Manipulatables, toys, and objects designed for learning in early learning settings.

B4

Child Development & Learning Apps

Online tools and mobile applications designed to support children's development and learning across various domains.

This work is derived from the Global Education Market Taxonomy by HolonIQ, licensed under CC BY-SA 4.0.