K12 Hardware
The K-12 Hardware category highlights the increasing investment in classroom technology, with STEAM and robotics driving innovation in classrooms. The push for more interactive, connected and intentionally-furnished learning spaces is reshaping how students engage with content and develop critical skills for the future.
Market Clusters
Classroom Technology
Physical technology devices and tools to be used within classrooms to enhance teaching and learning.
K12 STEAM & Robotics
Suppliers of equipment and materials for hands-on learning experiences in science, technology, engineering, arts, and mathematics (STEAM), including robotics.
Classroom Furnishings
Furniture, fixtures, physical and digital equipment designed as integral components of the K12 educational learning space.
Labs & Specialised Equipment
Organisations that support school facilities equipped with specialised tools and equipment for hands-on learning experiences.