K-12 Education

K12 Hardware

The K-12 Hardware category highlights the increasing investment in classroom technology, with STEAM and robotics driving innovation in classrooms. The push for more interactive, connected and intentionally-furnished learning spaces is reshaping how students engage with content and develop critical skills for the future.

Market Clusters

H1

Classroom Technology

Physical technology devices and tools to be used within classrooms to enhance teaching and learning.

H2

K12 STEAM & Robotics

Suppliers of equipment and materials for hands-on learning experiences in science, technology, engineering, arts, and mathematics (STEAM), including robotics.

H3

Classroom Furnishings

Furniture, fixtures, physical and digital equipment designed as integral components of the K12 educational learning space.

H4

Labs & Specialised Equipment

Organisations that support school facilities equipped with specialised tools and equipment for hands-on learning experiences.

This work is derived from the Global Education Market Taxonomy by HolonIQ, licensed under CC BY-SA 4.0.